godot/scene/main
Fabio Alessandrelli 64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
..
SCsub
canvas_item.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas_item.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas_layer.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
canvas_layer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
instance_placeholder.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
instance_placeholder.h
node.cpp [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
node.h [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
scene_tree.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
shader_globals_override.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
shader_globals_override.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.h Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
viewport.cpp Merge pull request #51906 from requizm/fix/49077 2021-08-28 15:43:02 +00:00
viewport.h Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
window.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
window.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00