godot/modules/assimp
RevoluPowered efd6f6dbad Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.

aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.

This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
..
config.py Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
editor_scene_importer_assimp.cpp Implemented basic texture mapping for PBR material definitions 2019-09-19 16:45:33 +01:00
editor_scene_importer_assimp.h Assimp FBX Import support 2019-09-01 19:08:34 +01:00
godot_update_assimp.sh Updated assimp to commit 1d565b0 with iFire 2019-07-30 18:59:29 +01:00
import_state.h Assimp map mode is not initialized before use. 2019-09-03 10:11:03 -07:00
import_utils.h Assimp FBX Import support 2019-09-01 19:08:34 +01:00
register_types.cpp Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
register_types.h Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
SCsub Updated assimp to commit 1d565b0 with iFire 2019-07-30 18:59:29 +01:00