godot/thirdparty/assimp
RevoluPowered efd6f6dbad Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.

aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.

This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
..
assimp Assimp FBX Import support 2019-09-01 19:08:34 +01:00
code Implemented basic texture mapping for PBR material definitions 2019-09-19 16:45:33 +01:00
contrib/utf8cpp Assimp FBX Import support 2019-09-01 19:08:34 +01:00
include/assimp Implemented basic texture mapping for PBR material definitions 2019-09-19 16:45:33 +01:00
CREDITS Add Assimp library in thirdparty 2019-04-05 07:17:52 -07:00
LICENSE Add Assimp library in thirdparty 2019-04-05 07:17:52 -07:00