efd6f6dbad
This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon. |
||
---|---|---|
.. | ||
assimp | ||
code | ||
contrib/utf8cpp | ||
include/assimp | ||
CREDITS | ||
LICENSE |