godot/misc/dist/ios_xcode/godot_ios/Images.xcassets/SplashImage.imageset/Contents.json

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{
"images" : [
{
"idiom" : "universal",
"scale" : "1x"
},
{
"filename" : "splash@2x.png",
"idiom" : "universal",
"scale" : "2x"
},
{
"filename" : "splash@3x.png",
"idiom" : "universal",
"scale" : "3x"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}