abbea4d945
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
20 lines
510 B
C++
20 lines
510 B
C++
#ifndef RESOURCE_SAVER_PNG_H
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#define RESOURCE_SAVER_PNG_H
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#include "io/resource_saver.h"
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class ResourceSaverPNG : public ResourceFormatSaver {
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public:
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static Error save_image(const String &p_path, Image& p_img);
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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virtual bool recognize(const RES& p_resource) const;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
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ResourceSaverPNG();
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};
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#endif // RESOURCE_SAVER_PNG_H
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