godot/scene/resources
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
..
default_theme
SCsub
animation.cpp
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_mask.cpp
bit_mask.h
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape.cpp
capsule_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp
color_ramp.h
concave_polygon_shape.cpp
concave_polygon_shape.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
curve.cpp
curve.h
dynamic_font.cpp
dynamic_font.h
dynamic_font_stb.cpp
dynamic_font_stb.h
environment.cpp
environment.h
font.cpp
font.h
material.cpp
material.h
mesh.cpp
mesh.h
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
multimesh.cpp
multimesh.h
packed_scene.cpp
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp
scene_format_text.h
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shader_graph.cpp
shader_graph.h
shape.cpp
shape.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp
shape_line_2d.h
sky_box.cpp
sky_box.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp
style_box.h
surface_tool.cpp
surface_tool.h
texture.cpp
texture.h
theme.cpp
theme.h
tile_set.cpp
tile_set.h
video_stream.cpp
video_stream.h
world.cpp
world.h
world_2d.cpp
world_2d.h