godot/core/object
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
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callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
class_db.cpp Modernize RWLock 2021-01-19 11:53:10 +01:00
class_db.h Modernize RWLock 2021-01-19 11:53:10 +01:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
object.cpp Merge pull request #44848 from mrushyendra/disconnect_err_msg 2021-01-01 23:02:58 +01:00
object.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
object_id.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reference.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
reference.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_language.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_language.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
undo_redo.cpp Improve UndoRedo class 2021-01-12 14:34:46 +01:00
undo_redo.h Improve UndoRedo class 2021-01-12 14:34:46 +01:00