690c05e6c2
Bug introduced in 65fb961b8b
.
187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
// Copyright NVIDIA Corporation 2006 -- Ignacio Castano <icastano@nvidia.com>
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#pragma once
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#ifndef NV_MESH_ATLAS_H
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#define NV_MESH_ATLAS_H
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#include "nvcore/Array.h"
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#include "nvcore/Ptr.h"
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#include "nvmath/Vector.h"
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#include "nvmesh/nvmesh.h"
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#include "nvmesh/halfedge/Mesh.h"
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namespace nv
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{
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namespace HalfEdge { class Mesh; }
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class Chart;
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class MeshCharts;
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class VertexMap;
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struct SegmentationSettings
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{
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SegmentationSettings();
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float maxChartArea;
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float maxBoundaryLength;
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float proxyFitMetricWeight;
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float roundnessMetricWeight;
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float straightnessMetricWeight;
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float normalSeamMetricWeight;
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float textureSeamMetricWeight;
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};
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/// An atlas is a set of charts.
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class Atlas
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{
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public:
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Atlas();
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~Atlas();
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uint meshCount() const { return m_meshChartsArray.count(); }
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const MeshCharts * meshAt(uint i) const { return m_meshChartsArray[i]; }
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MeshCharts * meshAt(uint i) { return m_meshChartsArray[i]; }
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uint chartCount() const;
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const Chart * chartAt(uint i) const;
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Chart * chartAt(uint i);
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// Add mesh charts and takes ownership.
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void addMeshCharts(MeshCharts * meshCharts);
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void extractCharts(const HalfEdge::Mesh * mesh);
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void computeCharts(const HalfEdge::Mesh * mesh, const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray);
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// Compute a trivial seamless texture similar to ZBrush.
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//bool computeSeamlessTextureAtlas(bool groupFaces = true, bool scaleTiles = false, uint w = 1024, uint h = 1024);
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void parameterizeCharts();
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// Pack charts in the smallest possible rectangle.
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float packCharts(int quality, float texelArea, bool blockAlign, bool conservative);
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void setFailed() { failed = true; }
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bool hasFailed() const { return failed; }
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private:
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bool failed;
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Array<MeshCharts *> m_meshChartsArray;
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};
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// Set of charts corresponding to a single mesh.
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class MeshCharts
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{
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public:
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MeshCharts(const HalfEdge::Mesh * mesh);
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~MeshCharts();
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uint chartCount() const { return m_chartArray.count(); }
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uint vertexCount () const { return m_totalVertexCount; }
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const Chart * chartAt(uint i) const { return m_chartArray[i]; }
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Chart * chartAt(uint i) { return m_chartArray[i]; }
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void computeVertexMap(const Array<uint> & unchartedMaterialArray);
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// Extract the charts of the input mesh.
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void extractCharts();
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// Compute charts using a simple segmentation algorithm.
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void computeCharts(const SegmentationSettings & settings, const Array<uint> & unchartedMaterialArray);
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void parameterizeCharts();
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uint faceChartAt(uint i) const { return m_faceChart[i]; }
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uint faceIndexWithinChartAt(uint i) const { return m_faceIndex[i]; }
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uint vertexCountBeforeChartAt(uint i) const { return m_chartVertexCountPrefixSum[i]; }
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private:
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const HalfEdge::Mesh * m_mesh;
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Array<Chart *> m_chartArray;
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Array<uint> m_chartVertexCountPrefixSum;
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uint m_totalVertexCount;
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Array<uint> m_faceChart; // the chart of every face of the input mesh.
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Array<uint> m_faceIndex; // the index within the chart for every face of the input mesh.
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};
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/// A chart is a connected set of faces with a certain topology (usually a disk).
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class Chart
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{
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public:
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Chart();
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void build(const HalfEdge::Mesh * originalMesh, const Array<uint> & faceArray);
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void buildVertexMap(const HalfEdge::Mesh * originalMesh, const Array<uint> & unchartedMaterialArray);
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bool closeHoles();
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bool isDisk() const { return m_isDisk; }
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bool isVertexMapped() const { return m_isVertexMapped; }
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uint vertexCount() const { return m_chartMesh->vertexCount(); }
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uint colocalVertexCount() const { return m_unifiedMesh->vertexCount(); }
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uint faceCount() const { return m_faceArray.count(); }
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uint faceAt(uint i) const { return m_faceArray[i]; }
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const HalfEdge::Mesh * chartMesh() const { return m_chartMesh.ptr(); }
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HalfEdge::Mesh * chartMesh() { return m_chartMesh.ptr(); }
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const HalfEdge::Mesh * unifiedMesh() const { return m_unifiedMesh.ptr(); }
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HalfEdge::Mesh * unifiedMesh() { return m_unifiedMesh.ptr(); }
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//uint vertexIndex(uint i) const { return m_vertexIndexArray[i]; }
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uint mapChartVertexToOriginalVertex(uint i) const { return m_chartToOriginalMap[i]; }
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uint mapChartVertexToUnifiedVertex(uint i) const { return m_chartToUnifiedMap[i]; }
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const Array<uint> & faceArray() const { return m_faceArray; }
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void transferParameterization();
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float computeSurfaceArea() const;
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float computeParametricArea() const;
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Vector2 computeParametricBounds() const;
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float scale = 1.0f;
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uint vertexMapWidth;
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uint vertexMapHeight;
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private:
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bool closeLoop(uint start, const Array<HalfEdge::Edge *> & loop);
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// Chart mesh.
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AutoPtr<HalfEdge::Mesh> m_chartMesh;
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AutoPtr<HalfEdge::Mesh> m_unifiedMesh;
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bool m_isDisk;
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bool m_isVertexMapped;
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// List of faces of the original mesh that belong to this chart.
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Array<uint> m_faceArray;
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// Map vertices of the chart mesh to vertices of the original mesh.
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Array<uint> m_chartToOriginalMap;
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Array<uint> m_chartToUnifiedMap;
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};
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} // nv namespace
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#endif // NV_MESH_ATLAS_H
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