godot/modules/navigation
smix8 721c99a530 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.

(cherry picked from commit fdea269805)
2022-06-24 10:19:00 +02:00
..
SCsub
config.py
godot_navigation_server.cpp Add NavigationServer map_force_update() function 2022-06-24 10:19:00 +02:00
godot_navigation_server.h Add NavigationServer map_force_update() function 2022-06-24 10:19:00 +02:00
nav_map.cpp Print NavMap error only once for invalid NavMesh. 2022-06-16 20:47:40 +02:00
nav_map.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
nav_region.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
nav_region.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
nav_rid.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
nav_utils.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
navigation_mesh_editor_plugin.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_mesh_editor_plugin.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_mesh_generator.cpp Disable thread-unsafe EditorProgress for navmesh baking 2022-06-23 16:29:11 +02:00
navigation_mesh_generator.h Fix navmesh baking, fixes #57148 2022-04-02 23:20:41 +02:00
register_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_types.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-06-16 10:03:18 +02:00
rvo_agent.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00