godot/platform/android
Fredy Huya-Kouadio 6f2442b17a Cleanup the gradle build configuration
These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
..
api Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
export Make string inside TTR() single-line 2022-02-28 20:09:34 +08:00
java Cleanup the gradle build configuration 2022-03-28 08:12:55 -07:00
plugin Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub Cleanup the gradle build configuration 2022-03-28 08:12:55 -07:00
android_input_handler.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
android_input_handler.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
android_keys_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
android_keys_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_driver_opensl.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_driver_opensl.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
detect.py [3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
dir_access_jandroid.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dir_access_jandroid.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
file_access_android.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
file_access_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
java_class_wrapper.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
java_godot_io_wrapper.cpp Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
java_godot_io_wrapper.h Add `get_screen_refresh_rate()` to OS 2022-03-10 22:10:48 +01:00
java_godot_lib_jni.cpp Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
java_godot_lib_jni.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
java_godot_wrapper.cpp Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
java_godot_wrapper.h Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
jni_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
jni_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
net_socket_android.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
net_socket_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
os_android.cpp Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
os_android.h Android port of the Godot Editor 2022-03-28 07:54:10 -07:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_android.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
thread_jandroid.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
thread_jandroid.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.