f08bc0df7c
Previously godot_variant_new_object constructed Variant without accounting for the fact that the Object can be a Reference, so refcount was not increased and References were destructed prematurely. Also, Reference::init_ref did not propagate refcount increment to the script instance, which led to desync of refcount info on the script side and Godot side. |
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.. | ||
gdnative | ||
include | ||
nativescript | ||
config.py | ||
gdnative.cpp | ||
gdnative.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |