godot/modules/gdnative
Ruslan Mustakov f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
..
gdnative Construct Variants from Reference properly in GDNative 2017-09-14 19:40:36 +07:00
include Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
nativescript Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
config.py Fix GDNative API generator after changes to MethodBind 2017-08-30 10:45:10 +07:00
gdnative.cpp [GDNative] added singleton GDNativeLibraries 2017-09-03 16:56:00 +02:00
gdnative.h [GDNative] added singleton GDNativeLibraries 2017-09-03 16:56:00 +02:00
register_types.cpp Fixed attempt to delete NULL pointer error 2017-09-10 17:39:42 -04:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00