58cda02a38
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
60 lines
4.1 KiB
C
60 lines
4.1 KiB
C
/*************************************************************************/
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/* java_glue.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ANDROID_NATIVE_ACTIVITY
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#ifndef JAVA_GLUE_H
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#define JAVA_GLUE_H
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#include <jni.h>
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#include <android/log.h>
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extern "C" {
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_initialize(JNIEnv * env, jobject obj, jobject activity,jboolean p_need_reload_hook);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_resize(JNIEnv * env, jobject obj, jint width, jint height, jboolean reload);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_newcontext(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_step(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint ev, jint p_unicode_char, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusout(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_singleton(JNIEnv * env, jobject obj, jstring name,jobject p_object);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_method(JNIEnv * env, jobject obj, jstring sname, jstring name, jstring ret, jobjectArray args);
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JNIEXPORT jstring JNICALL Java_com_android_godot_GodotLib_getGlobal(JNIEnv * env, jobject obj, jstring path);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_callobject(JNIEnv * env, jobject obj, jint ID, jstring method, jobjectArray params);
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_calldeferred(JNIEnv * env, jobject obj, jint ID, jstring method, jobjectArray params);
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};
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#endif
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#endif // JAVA_GLUE_H
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