godot/platform
melquiadess f09d033156 Improve performance by extracting windowManager and getRotatedValues()
Once sensor listeners are registered, onSensorChanged() (and subsequently
getRotatedValues()) gets called multiple times per socond. Obtaining
WindowManager on each of those calls is superfluous and can be avoided
by extracting it to a lazy class val. getRotatedValue() can also be
called before checking sensor type, and used for each one of them,
resulting in less code repetition.
2024-04-04 14:17:28 +01:00
..
android Improve performance by extracting windowManager and getRotatedValues() 2024-04-04 14:17:28 +01:00
ios [DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
linuxbsd Merge pull request #89935 from bruvzg/dbus_conn_fix 2024-04-04 14:35:31 +02:00
macos Merge pull request #90131 from rodrigodias4/fix86495 2024-04-04 14:37:24 +02:00
web Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags 2024-03-28 10:47:15 +01:00
windows Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags 2024-03-28 10:47:15 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: unify code generations routine and minimize timestamp changes 2024-03-15 15:43:53 +01:00