godot/scene/3d
William Deurwaarder 742f072c59 GPULightMapper: convert colors of lights to linear
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
..
SCsub
area_3d.cpp Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
area_3d.h Separate space override modes for gravity/damping in Area 2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation 2021-12-06 14:19:40 +01:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp
camera_3d.h
collision_object_3d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
cpu_particles_3d.cpp Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
cpu_particles_3d.h Random initial color parameter for ParticleMaterial 2021-12-03 13:58:17 +01:00
decal.cpp Remove outdated comments related to the 20-layer editor limitation 2021-11-18 23:02:40 +01:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Rename GPUParticles attractor and collision nodes to have a 3D suffix 2021-12-08 00:21:05 +01:00
gpu_particles_collision_3d.h Rename GPUParticles attractor and collision nodes to have a 3D suffix 2021-12-08 00:21:05 +01:00
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp
joint_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp GPULightMapper: convert colors of lights to linear 2021-12-11 13:01:07 +01:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
node_3d.h
occluder_instance_3d.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
physics_body_3d.h Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
position_3d.cpp
position_3d.h
ray_cast_3d.cpp Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
ray_cast_3d.h Add raycast options to hit when starting inside / hit back faces 2021-11-10 17:43:35 -07:00
reflection_probe.cpp Rename built-in `SGN()` macro to `SIGN()` 2021-11-16 20:40:49 +01:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
skeleton_3d.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
skeleton_3d.h
skeleton_ik_3d.cpp
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
soft_dynamic_body_3d.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
sprite_3d.h
vehicle_body_3d.cpp VehicleWheel can now return the surface it's colliding with. 2021-12-10 13:22:02 +01:00
vehicle_body_3d.h VehicleWheel can now return the surface it's colliding with. 2021-12-10 13:22:02 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp Fix WorldEnvironment node warning about unset resources 2021-12-03 20:04:50 +01:00
world_environment.h
xr_nodes.cpp
xr_nodes.h