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SCsub
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area_3d.cpp
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
area_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
2021-12-06 14:19:40 +01:00
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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bone_attachment_3d.h
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camera_3d.cpp
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camera_3d.h
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collision_object_3d.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
collision_object_3d.h
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collision_polygon_3d.cpp
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collision_polygon_3d.h
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collision_shape_3d.cpp
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collision_shape_3d.h
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cpu_particles_3d.cpp
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
cpu_particles_3d.h
Random initial color parameter for ParticleMaterial
2021-12-03 13:58:17 +01:00
decal.cpp
Remove outdated comments related to the 20-layer editor limitation
2021-11-18 23:02:40 +01:00
decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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gpu_particles_3d.h
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gpu_particles_collision_3d.cpp
Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08 00:21:05 +01:00
gpu_particles_collision_3d.h
Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08 00:21:05 +01:00
importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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joint_3d.h
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light_3d.cpp
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light_3d.h
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lightmap_gi.cpp
GPULightMapper: convert colors of lights to linear
2021-12-11 13:01:07 +01:00
lightmap_gi.h
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lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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mesh_instance_3d.cpp
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mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
node_3d.h
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occluder_instance_3d.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
occluder_instance_3d.h
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path_3d.cpp
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path_3d.h
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physics_body_3d.cpp
Improve RigidDynamicBody force and torque API
2021-12-10 15:55:40 -07:00
physics_body_3d.h
Improve RigidDynamicBody force and torque API
2021-12-10 15:55:40 -07:00
position_3d.cpp
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position_3d.h
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ray_cast_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
ray_cast_3d.h
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
reflection_probe.cpp
Rename built-in `SGN()` macro to `SIGN()`
2021-11-16 20:40:49 +01:00
reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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skeleton_3d.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
skeleton_3d.h
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skeleton_ik_3d.cpp
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skeleton_ik_3d.h
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soft_dynamic_body_3d.cpp
Don't return reference on copy assignment operators
2021-11-30 16:26:29 +01:00
soft_dynamic_body_3d.h
Don't return reference on copy assignment operators
2021-11-30 16:26:29 +01:00
spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
sprite_3d.h
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vehicle_body_3d.cpp
VehicleWheel can now return the surface it's colliding with.
2021-12-10 13:22:02 +01:00
vehicle_body_3d.h
VehicleWheel can now return the surface it's colliding with.
2021-12-10 13:22:02 +01:00
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
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voxel_gi.h
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voxelizer.cpp
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voxelizer.h
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world_environment.cpp
Fix WorldEnvironment node warning about unset resources
2021-12-03 20:04:50 +01:00
world_environment.h
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xr_nodes.cpp
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xr_nodes.h
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