godot/scene/main
vitika9 51501dadcc Added check for SceneTree being null 2021-12-13 15:41:29 +05:30
..
SCsub
canvas_item.cpp align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
canvas_item.h align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
canvas_layer.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
canvas_layer.h
http_request.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
node.h Merge pull request #52387 from Calinou/node-rename-path-changed-notification 2021-11-25 17:47:44 +01:00
resource_preloader.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
resource_preloader.h
scene_tree.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
scene_tree.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Added check for SceneTree being null 2021-12-13 15:41:29 +05:30
viewport.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
window.cpp Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
window.h Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00