0b94203a79
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
namespace GodotTools.IdeConnection
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{
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public struct GodotIdeMetadata
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{
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public int Port { get; }
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public string EditorExecutablePath { get; }
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public GodotIdeMetadata(int port, string editorExecutablePath)
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{
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Port = port;
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EditorExecutablePath = editorExecutablePath;
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}
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public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b)
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{
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return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath;
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}
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public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b)
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{
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return !(a == b);
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}
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public override bool Equals(object obj)
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{
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if (obj is GodotIdeMetadata metadata)
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return metadata == this;
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return false;
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}
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public bool Equals(GodotIdeMetadata other)
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{
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return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath;
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0);
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}
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}
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}
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}
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