godot/drivers/gles_common
lawnjelly c835f1f3c5 Add DEV_ASSERT and DEV_CHECK macros
Change the existing DEV_ASSERT function to be switched on and off by the DEV_ENABLED define. DEV_ASSERT breaks into the debugger as soon as hit.
Add error macros DEV_CHECK and DEV_CHECK_ONCE to add an alternative check that ERR_PRINT when a condition fails, again only enabled in DEV_ENABLED builds.
2021-10-04 14:57:54 +01:00
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SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
batch_diagnose.inc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_array.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
rasterizer_asserts.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_batcher.h Add DEV_ASSERT and DEV_CHECK macros 2021-10-04 14:57:54 +01:00
rasterizer_storage_common.h GLES - fix some sanitizer warnings 2021-02-18 15:45:38 +00:00