..
shaders
Align Vertex Buffer to 4 Bytes
2021-08-07 15:42:03 -04:00
rasterizer_canvas_base_gles2.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
rasterizer_canvas_base_gles2.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
rasterizer_canvas_gles2.cpp
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles2.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
rasterizer_gles2.cpp
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles2.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_scene_gles2.cpp
Revert "Combined the DOF far and DOF near passes"
2021-08-05 23:22:31 +10:00
rasterizer_scene_gles2.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
rasterizer_storage_gles2.cpp
Align Vertex Buffer to 4 Bytes
2021-08-07 15:42:03 -04:00
rasterizer_storage_gles2.h
Added CPU blendshapes for GLES2
2021-05-06 20:52:34 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp
Improve the shader error console output
2021-07-17 03:00:46 +02:00
shader_compiler_gles2.h
Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
shader_gles2.cpp
Octahedral Normal/Tangent Compression
2021-07-30 10:29:09 -04:00
shader_gles2.h
Octahedral Normal/Tangent Compression
2021-07-30 10:29:09 -04:00