694190a354
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
418 lines
16 KiB
C++
418 lines
16 KiB
C++
/*************************************************************************/
|
|
/* tile_map.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TILE_MAP_H
|
|
#define TILE_MAP_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/gui/control.h"
|
|
#include "scene/resources/tile_set.h"
|
|
|
|
class TileSetAtlasSource;
|
|
|
|
struct TileMapQuadrant {
|
|
struct CoordsWorldComparator {
|
|
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
|
|
// We sort the cells by their local coords, as it is needed by rendering.
|
|
if (p_a.y == p_b.y) {
|
|
return p_a.x > p_b.x;
|
|
} else {
|
|
return p_a.y < p_b.y;
|
|
}
|
|
}
|
|
};
|
|
|
|
// Dirty list element.
|
|
SelfList<TileMapQuadrant> dirty_list_element;
|
|
|
|
// Quadrant layer and coords.
|
|
int layer = -1;
|
|
Vector2i coords;
|
|
|
|
// TileMapCells
|
|
RBSet<Vector2i> cells;
|
|
// We need those two maps to sort by local position for rendering
|
|
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
|
|
RBMap<Vector2i, Vector2i> map_to_local;
|
|
RBMap<Vector2i, Vector2i, CoordsWorldComparator> local_to_map;
|
|
|
|
// Debug.
|
|
RID debug_canvas_item;
|
|
|
|
// Rendering.
|
|
List<RID> canvas_items;
|
|
List<RID> occluders;
|
|
|
|
// Physics.
|
|
List<RID> bodies;
|
|
|
|
// Navigation.
|
|
HashMap<Vector2i, Vector<RID>> navigation_regions;
|
|
|
|
// Scenes.
|
|
HashMap<Vector2i, String> scenes;
|
|
|
|
// Runtime TileData cache.
|
|
HashMap<Vector2i, TileData *> runtime_tile_data_cache;
|
|
|
|
void operator=(const TileMapQuadrant &q) {
|
|
layer = q.layer;
|
|
coords = q.coords;
|
|
debug_canvas_item = q.debug_canvas_item;
|
|
canvas_items = q.canvas_items;
|
|
occluders = q.occluders;
|
|
bodies = q.bodies;
|
|
navigation_regions = q.navigation_regions;
|
|
}
|
|
|
|
TileMapQuadrant(const TileMapQuadrant &q) :
|
|
dirty_list_element(this) {
|
|
layer = q.layer;
|
|
coords = q.coords;
|
|
debug_canvas_item = q.debug_canvas_item;
|
|
canvas_items = q.canvas_items;
|
|
occluders = q.occluders;
|
|
bodies = q.bodies;
|
|
navigation_regions = q.navigation_regions;
|
|
}
|
|
|
|
TileMapQuadrant() :
|
|
dirty_list_element(this) {
|
|
}
|
|
};
|
|
|
|
class TileMap : public Node2D {
|
|
GDCLASS(TileMap, Node2D);
|
|
|
|
public:
|
|
class TerrainConstraint {
|
|
private:
|
|
const TileMap *tile_map;
|
|
Vector2i base_cell_coords = Vector2i();
|
|
int bit = -1;
|
|
int terrain = -1;
|
|
|
|
int priority = 1;
|
|
|
|
public:
|
|
bool operator<(const TerrainConstraint &p_other) const {
|
|
if (base_cell_coords == p_other.base_cell_coords) {
|
|
return bit < p_other.bit;
|
|
}
|
|
return base_cell_coords < p_other.base_cell_coords;
|
|
}
|
|
|
|
String to_string() const {
|
|
return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
|
|
}
|
|
|
|
Vector2i get_base_cell_coords() const {
|
|
return base_cell_coords;
|
|
}
|
|
|
|
bool is_center_bit() const {
|
|
return bit == 0;
|
|
}
|
|
|
|
HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
|
|
|
|
void set_terrain(int p_terrain) {
|
|
terrain = p_terrain;
|
|
}
|
|
|
|
int get_terrain() const {
|
|
return terrain;
|
|
}
|
|
|
|
void set_priority(int p_priority) {
|
|
priority = p_priority;
|
|
}
|
|
|
|
int get_priority() {
|
|
return priority;
|
|
}
|
|
|
|
TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
|
|
TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
|
|
TerrainConstraint(){};
|
|
};
|
|
|
|
enum VisibilityMode {
|
|
VISIBILITY_MODE_DEFAULT,
|
|
VISIBILITY_MODE_FORCE_SHOW,
|
|
VISIBILITY_MODE_FORCE_HIDE,
|
|
};
|
|
|
|
private:
|
|
friend class TileSetPlugin;
|
|
|
|
// A compatibility enum to specify how is the data if formatted.
|
|
enum DataFormat {
|
|
FORMAT_1 = 0,
|
|
FORMAT_2,
|
|
FORMAT_3
|
|
};
|
|
mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
|
|
|
|
static constexpr float FP_ADJUST = 0.00001;
|
|
|
|
// Properties.
|
|
Ref<TileSet> tile_set;
|
|
int quadrant_size = 16;
|
|
bool collision_animatable = false;
|
|
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
|
|
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
|
|
|
|
// Updates.
|
|
bool pending_update = false;
|
|
|
|
// Rect.
|
|
Rect2 rect_cache;
|
|
bool rect_cache_dirty = true;
|
|
Rect2i used_rect_cache;
|
|
bool used_rect_cache_dirty = true;
|
|
|
|
// TileMap layers.
|
|
struct TileMapLayer {
|
|
String name;
|
|
bool enabled = true;
|
|
Color modulate = Color(1, 1, 1, 1);
|
|
bool y_sort_enabled = false;
|
|
int y_sort_origin = 0;
|
|
int z_index = 0;
|
|
RID canvas_item;
|
|
HashMap<Vector2i, TileMapCell> tile_map;
|
|
HashMap<Vector2i, TileMapQuadrant> quadrant_map;
|
|
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
|
|
};
|
|
LocalVector<TileMapLayer> layers;
|
|
int selected_layer = -1;
|
|
|
|
// Mapping for RID to coords.
|
|
HashMap<RID, Vector2i> bodies_coords;
|
|
|
|
// Quadrants and internals management.
|
|
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
|
|
|
|
HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
|
|
|
|
void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
|
|
void _make_all_quadrants_dirty();
|
|
void _queue_update_dirty_quadrants();
|
|
|
|
void _update_dirty_quadrants();
|
|
|
|
void _recreate_layer_internals(int p_layer);
|
|
void _recreate_internals();
|
|
|
|
void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
|
|
void _clear_layer_internals(int p_layer);
|
|
void _clear_internals();
|
|
|
|
// Rect caching.
|
|
void _recompute_rect_cache();
|
|
|
|
// Per-system methods.
|
|
bool _rendering_quadrant_order_dirty = false;
|
|
void _rendering_notification(int p_what);
|
|
void _rendering_update_layer(int p_layer);
|
|
void _rendering_cleanup_layer(int p_layer);
|
|
void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
|
|
void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
Transform2D last_valid_transform;
|
|
Transform2D new_transform;
|
|
void _physics_notification(int p_what);
|
|
void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
void _navigation_notification(int p_what);
|
|
void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
|
|
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
|
|
|
|
// Terrains.
|
|
TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
|
|
RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
|
|
RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const;
|
|
|
|
// Set and get tiles from data arrays.
|
|
void _set_tile_data(int p_layer, const Vector<int> &p_data);
|
|
Vector<int> _get_tile_data(int p_layer) const;
|
|
|
|
void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
|
|
|
|
void _tile_set_changed();
|
|
bool _tile_set_changed_deferred_update_needed = false;
|
|
void _tile_set_changed_deferred_update();
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
|
|
|
|
enum {
|
|
INVALID_CELL = -1
|
|
};
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
virtual Rect2 _edit_get_rect() const override;
|
|
#endif
|
|
|
|
void set_tileset(const Ref<TileSet> &p_tileset);
|
|
Ref<TileSet> get_tileset() const;
|
|
|
|
void set_quadrant_size(int p_size);
|
|
int get_quadrant_size() const;
|
|
|
|
static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
|
|
|
|
// Layers management.
|
|
int get_layers_count() const;
|
|
void add_layer(int p_to_pos);
|
|
void move_layer(int p_layer, int p_to_pos);
|
|
void remove_layer(int p_layer);
|
|
void set_layer_name(int p_layer, String p_name);
|
|
String get_layer_name(int p_layer) const;
|
|
void set_layer_enabled(int p_layer, bool p_visible);
|
|
bool is_layer_enabled(int p_layer) const;
|
|
void set_layer_modulate(int p_layer, Color p_modulate);
|
|
Color get_layer_modulate(int p_layer) const;
|
|
void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
|
|
bool is_layer_y_sort_enabled(int p_layer) const;
|
|
void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
|
|
int get_layer_y_sort_origin(int p_layer) const;
|
|
void set_layer_z_index(int p_layer, int p_z_index);
|
|
int get_layer_z_index(int p_layer) const;
|
|
void set_selected_layer(int p_layer_id); // For editor use.
|
|
int get_selected_layer() const;
|
|
|
|
void set_collision_animatable(bool p_enabled);
|
|
bool is_collision_animatable() const;
|
|
|
|
// Debug visibility modes.
|
|
void set_collision_visibility_mode(VisibilityMode p_show_collision);
|
|
VisibilityMode get_collision_visibility_mode();
|
|
|
|
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
|
|
VisibilityMode get_navigation_visibility_mode();
|
|
|
|
// Cells accessors.
|
|
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
|
|
void erase_cell(int p_layer, const Vector2i &p_coords);
|
|
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
// Helper method to make accessing the data easier.
|
|
TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
|
|
// Patterns.
|
|
Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
|
|
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
|
|
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
|
|
|
|
// Terrains.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
|
|
|
|
void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
|
|
|
|
// Not exposed to users
|
|
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
|
|
HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
|
|
int get_effective_quadrant_size(int p_layer) const;
|
|
//---
|
|
|
|
virtual void set_y_sort_enabled(bool p_enable) override;
|
|
|
|
Vector2 map_to_local(const Vector2i &p_pos) const;
|
|
Vector2i local_to_map(const Vector2 &p_pos) const;
|
|
|
|
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
|
|
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
|
|
|
|
TypedArray<Vector2i> get_used_cells(int p_layer) const;
|
|
Rect2 get_used_rect(); // Not const because of cache
|
|
|
|
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
|
|
virtual void set_light_mask(int p_light_mask) override;
|
|
virtual void set_material(const Ref<Material> &p_material) override;
|
|
virtual void set_use_parent_material(bool p_use_parent_material) override;
|
|
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
|
|
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
|
|
|
|
// For finding tiles from collision.
|
|
Vector2i get_coords_for_body_rid(RID p_physics_body);
|
|
|
|
// Fixing and clearing methods.
|
|
void fix_invalid_tiles();
|
|
|
|
// Clears tiles from a given layer
|
|
void clear_layer(int p_layer);
|
|
void clear();
|
|
|
|
// Force a TileMap update
|
|
void force_update(int p_layer = -1);
|
|
|
|
// Helpers?
|
|
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
|
|
void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
|
|
|
|
// Virtual function to modify the TileData at runtime
|
|
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
|
|
GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
|
|
|
|
// Configuration warnings.
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
|
|
TileMap();
|
|
~TileMap();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TileMap::VisibilityMode);
|
|
|
|
#endif // TILE_MAP_H
|