godot/scene
Rémi Verschelde f128170a18
Merge pull request #69558 from timothyqiu/canvas-layer-unique-call
[3.x] Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 15:39:57 +01:00
..
2d Fix BackBufferCopy `rect` property appearing when not relevant in inspector 2022-12-08 20:04:56 +01:00
3d [TextMesh, 3.x] Fix auto-translation and ignore control chars. 2022-12-04 23:11:28 +02:00
animation Fix animation signal caches_cleared firing timing 2022-12-04 20:24:55 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix TreeItem.remove_child not updating Tree immediately 2022-12-04 21:37:19 +08:00
main Fix CanvasLayer visibility toggle can only run once per frame 2022-12-04 14:49:19 +08:00
resources [TextMesh, 3.x] Fix auto-translation and ignore control chars. 2022-12-04 23:11:28 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00