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joints
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
gjk_epa.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
gjk_epa.h
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2022-01-03 21:27:34 +01:00
godot_area_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_area_3d.h
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2022-01-03 21:27:34 +01:00
godot_area_pair_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h
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2022-01-03 21:27:34 +01:00
godot_body_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_body_3d.h
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2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.h
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2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_body_pair_3d.h
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2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h
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2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp
Add protective checks for invalid handle use in BVH
2022-03-23 09:19:26 +00:00
godot_broad_phase_3d_bvh.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
godot_collision_object_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
godot_collision_solver_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_collision_solver_3d.h
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2022-01-03 21:27:34 +01:00
godot_collision_solver_3d_sat.cpp
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2022-02-16 14:06:29 +01:00
godot_collision_solver_3d_sat.h
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2022-01-03 21:27:34 +01:00
godot_constraint_3d.h
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2022-01-03 21:27:34 +01:00
godot_joint_3d.h
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2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp
Create GDExtension clases for PhysicsServer3D
2022-03-15 18:39:31 +01:00
godot_physics_server_3d.h
Create GDExtension clases for PhysicsServer3D
2022-03-15 18:39:31 +01:00
godot_shape_3d.cpp
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2022-02-16 14:06:29 +01:00
godot_shape_3d.h
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2022-01-03 21:27:34 +01:00
godot_soft_body_3d.cpp
Create GDExtension clases for PhysicsServer3D
2022-03-15 18:39:31 +01:00
godot_soft_body_3d.h
Create GDExtension clases for PhysicsServer3D
2022-03-15 18:39:31 +01:00
godot_space_3d.cpp
Raycasts hitting from inside: return collision point in global coordinates
2022-03-20 10:31:03 +01:00
godot_space_3d.h
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2022-01-03 21:27:34 +01:00
godot_step_3d.cpp
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2022-01-03 21:27:34 +01:00
godot_step_3d.h
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2022-01-03 21:27:34 +01:00