godot/platform/ios/doc_classes/EditorExportPlatformIOS.xml

167 lines
13 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorExportPlatformIOS" inherits="EditorExportPlatform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Exporter for iOS.
</brief_description>
<description>
</description>
<tutorials>
<link title="Exporting for iOS">$DOCS_URL/tutorials/export/exporting_for_ios.html</link>
<link title="iOS plugins documentation index">$DOCS_URL/tutorials/platform/ios/index.html</link>
</tutorials>
<members>
<member name="application/additional_plist_content" type="String" setter="" getter="">
Additional data added to the root [code]&lt;dict&gt;[/code] section of the [url=https://developer.apple.com/documentation/bundleresources/information_property_list]Info.plist[/url] file. The value should be an XML section with pairs of key-value elements, e.g.:
[codeblock]
&lt;key&gt;key_name&lt;/key&gt;
&lt;string&gt;value&lt;/string&gt;
[/codeblock]
</member>
<member name="application/app_store_team_id" type="String" setter="" getter="">
Apple Team ID, unique 10-character string. To locate your Team ID check "Membership details" section in your Apple developer account dashboard, or "Organizational Unit" of your code signing certificate. See [url=https://developer.apple.com/help/account/manage-your-team/locate-your-team-id]Locate your Team ID[/url].
</member>
<member name="application/bundle_identifier" type="String" setter="" getter="">
Unique application identifier in a reverse-DNS format, can only contain alphanumeric characters ([code]A-Z[/code], [code]a-z[/code], and [code]0-9[/code]), hyphens ([code]-[/code]), and periods ([code].[/code]).
</member>
<member name="application/code_sign_identity_debug" type="String" setter="" getter="">
The "Full Name", "Common Name" or SHA-1 hash of the signing identity used for debug export.
</member>
<member name="application/code_sign_identity_release" type="String" setter="" getter="">
The "Full Name", "Common Name" or SHA-1 hash of the signing identity used for release export.
</member>
<member name="application/export_method_debug" type="int" setter="" getter="">
Application distribution target (debug export).
</member>
<member name="application/export_method_release" type="int" setter="" getter="">
Application distribution target (release export).
</member>
<member name="application/export_project_only" type="bool" setter="" getter="">
If [code]true[/code], exports iOS project files without building an XCArchive or [code].ipa[/code] file. If [code]false[/code], exports iOS project files and builds an XCArchive and [code].ipa[/code] file at the same time. When combining Godot with Fastlane or other build pipelines, you may want to set this to [code]true[/code].
</member>
<member name="application/icon_interpolation" type="int" setter="" getter="">
Interpolation method used to resize application icon.
</member>
<member name="application/min_ios_version" type="String" setter="" getter="">
Minimum version of iOS required for this application to run in the [code]major.minor.patch[/code] or [code]major.minor[/code] format, can only contain numeric characters ([code]0-9[/code]) and periods ([code].[/code]).
</member>
<member name="application/provisioning_profile_uuid_debug" type="String" setter="" getter="">
UUID of the provisioning profile. If left empty, Xcode will download or create a provisioning profile automatically. See [url=https://developer.apple.com/help/account/manage-profiles/edit-download-or-delete-profiles]Edit, download, or delete provisioning profiles[/url].
Can be overridden with the environment variable [code]GODOT_IOS_PROVISIONING_PROFILE_UUID_DEBUG[/code].
</member>
<member name="application/provisioning_profile_uuid_release" type="String" setter="" getter="">
UUID of the provisioning profile. If left empty, Xcode will download or create a provisioning profile automatically. See [url=https://developer.apple.com/help/account/manage-profiles/edit-download-or-delete-profiles]Edit, download, or delete provisioning profiles[/url].
Can be overridden with the environment variable [code]GODOT_IOS_PROVISIONING_PROFILE_UUID_RELEASE[/code].
</member>
<member name="application/short_version" type="String" setter="" getter="">
Application version visible to the user, can only contain numeric characters ([code]0-9[/code]) and periods ([code].[/code]). Falls back to [member ProjectSettings.application/config/version] if left empty.
</member>
<member name="application/signature" type="String" setter="" getter="">
A four-character creator code that is specific to the bundle. Optional.
</member>
<member name="application/targeted_device_family" type="int" setter="" getter="">
Supported device family.
</member>
<member name="application/version" type="String" setter="" getter="">
Machine-readable application version, in the [code]major.minor.patch[/code] format, can only contain numeric characters ([code]0-9[/code]) and periods ([code].[/code]). This must be incremented on every new release pushed to the App Store.
</member>
<member name="architectures/arm64" type="bool" setter="" getter="">
If [code]true[/code], [code]arm64[/code] binaries are included into exported project.
</member>
<member name="capabilities/access_wifi" type="bool" setter="" getter="">
If [code]true[/code], networking features related to Wi-Fi access are enabled. See [url=https://developer.apple.com/support/required-device-capabilities/]Required Device Capabilities[/url].
</member>
<member name="capabilities/performance_a12" type="bool" setter="" getter="">
Requires the graphics performance and features of the A12 Bionic and later chips (devices supporting all Vulkan renderer features).
Enabling this option limits supported devices to: iPhone XS, iPhone XR, iPad Mini (5th gen.), iPad Air (3rd gen.), iPad (8th gen) and newer.
</member>
<member name="capabilities/performance_gaming_tier" type="bool" setter="" getter="">
Requires the graphics performance and features of the A17 Pro and later chips.
Enabling this option limits supported devices to: iPhone 15 Pro and newer.
</member>
<member name="capabilities/push_notifications" type="bool" setter="" getter="">
If [code]true[/code], push notifications are enabled. See [url=https://developer.apple.com/support/required-device-capabilities/]Required Device Capabilities[/url].
</member>
<member name="custom_template/debug" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
</member>
<member name="custom_template/release" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
</member>
<member name="icons/app_store_1024x1024" type="String" setter="" getter="">
App Store application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/ipad_76x76" type="String" setter="" getter="">
Home screen application icon file on iPad (1x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/ipad_152x152" type="String" setter="" getter="">
Home screen application icon file on iPad (2x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/ipad_167x167" type="String" setter="" getter="">
Home screen application icon file on iPad (3x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/iphone_120x120" type="String" setter="" getter="">
Home screen application icon file on iPhone (2x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/iphone_180x180" type="String" setter="" getter="">
Home screen application icon file on iPhone (3x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/notification_40x40" type="String" setter="" getter="">
Notification icon file on iPad and iPhone (2x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/notification_60x60" type="String" setter="" getter="">
Notification icon file on iPhone (3x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/settings_58x58" type="String" setter="" getter="">
Application settings icon file on iPad and iPhone (2x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/settings_87x87" type="String" setter="" getter="">
Application settings icon file on iPhone (3x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/spotlight_40x40" type="String" setter="" getter="">
Spotlight icon file on iPad (1x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="icons/spotlight_80x80" type="String" setter="" getter="">
Spotlight icon file on iPad and iPhone (2x DPI). If left empty, it will fallback to [member ProjectSettings.application/config/icon]. See [url=https://developer.apple.com/design/human-interface-guidelines/foundations/app-icons]App icons[/url].
</member>
<member name="privacy/camera_usage_description" type="String" setter="" getter="">
A message displayed when requesting access to the device's camera (in English).
</member>
<member name="privacy/camera_usage_description_localized" type="Dictionary" setter="" getter="">
A message displayed when requesting access to the device's camera (localized).
</member>
<member name="privacy/microphone_usage_description" type="String" setter="" getter="">
A message displayed when requesting access to the device's microphone (in English).
</member>
<member name="privacy/microphone_usage_description_localized" type="Dictionary" setter="" getter="">
A message displayed when requesting access to the device's microphone (localized).
</member>
<member name="privacy/photolibrary_usage_description" type="String" setter="" getter="">
A message displayed when requesting access to the user's photo library (in English).
</member>
<member name="privacy/photolibrary_usage_description_localized" type="Dictionary" setter="" getter="">
A message displayed when requesting access to the user's photo library (localized).
</member>
<member name="storyboard/custom_bg_color" type="Color" setter="" getter="">
A custom background color of the storyboard launch screen.
</member>
<member name="storyboard/custom_image@2x" type="String" setter="" getter="">
Application launch screen image file (2x DPI). If left empty, it will fallback to [member ProjectSettings.application/boot_splash/image].
</member>
<member name="storyboard/custom_image@3x" type="String" setter="" getter="">
Application launch screen image file (3x DPI). If left empty, it will fallback to [member ProjectSettings.application/boot_splash/image].
</member>
<member name="storyboard/image_scale_mode" type="int" setter="" getter="">
Launch screen image scaling mode.
</member>
<member name="storyboard/use_custom_bg_color" type="bool" setter="" getter="">
If [code]true[/code], [member storyboard/custom_bg_color] is used as a launch screen background color, otherwise [code]application/boot_splash/bg_color[/code] project setting is used.
</member>
<member name="user_data/accessible_from_files_app" type="bool" setter="" getter="">
If [code]true[/code], the app "Documents" folder can be accessed via "Files" app. See [url=https://developer.apple.com/documentation/bundleresources/information_property_list/lssupportsopeningdocumentsinplace]LSSupportsOpeningDocumentsInPlace[/url].
</member>
<member name="user_data/accessible_from_itunes_sharing" type="bool" setter="" getter="">
If [code]true[/code], the app "Documents" folder can be accessed via iTunes file sharing. See [url=https://developer.apple.com/documentation/bundleresources/information_property_list/uifilesharingenabled]UIFileSharingEnabled[/url].
</member>
</members>
</class>