godot/drivers/gles3
clayjohn f1781fe9d1 Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time
2024-01-24 14:05:03 -08:00
..
effects Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2023-11-11 00:17:26 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Significantly improve the speed of shader compilation in compatibility backend 2024-01-24 14:05:03 -08:00
storage Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
rasterizer_canvas_gles3.cpp Disable scissor test after rendering batches in compatibility renderer 2024-01-22 14:55:20 -08:00
rasterizer_canvas_gles3.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
rasterizer_gles3.cpp Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_gles3.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
rasterizer_scene_gles3.cpp Merge pull request #86677 from daustria/debug-modes-opengl 2024-01-24 14:08:03 +01:00
rasterizer_scene_gles3.h implement overdraw, lighting, and unshaded debug draw modes for opengl 2024-01-08 17:34:09 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00