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effects
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Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend
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2023-11-11 00:17:26 +01:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
shaders
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Significantly improve the speed of shader compilation in compatibility backend
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2024-01-24 14:05:03 -08:00 |
storage
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Merge pull request #84894 from clayjohn/tangent-error-message
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2024-01-24 14:07:47 +01:00 |
rasterizer_canvas_gles3.cpp
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Disable scissor test after rendering batches in compatibility renderer
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2024-01-22 14:55:20 -08:00 |
rasterizer_canvas_gles3.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
rasterizer_gles3.cpp
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
rasterizer_gles3.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
rasterizer_scene_gles3.cpp
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Merge pull request #86677 from daustria/debug-modes-opengl
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2024-01-24 14:08:03 +01:00 |
rasterizer_scene_gles3.h
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implement overdraw, lighting, and unshaded debug draw modes for opengl
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2024-01-08 17:34:09 -05:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_gles3.cpp
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Add shader_cache_dir_valid check to _save_to_cache
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2024-01-12 17:34:33 +08:00 |
shader_gles3.h
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Add shader_cache_dir_valid check to _save_to_cache
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2024-01-12 17:34:33 +08:00 |