0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
110 lines
4.2 KiB
C++
110 lines
4.2 KiB
C++
/*************************************************************************/
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/* mono_gc_handle.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CSHARP_GC_HANDLE_H
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#define CSHARP_GC_HANDLE_H
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#include <mono/jit/jit.h>
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#include "core/reference.h"
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namespace gdmono {
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enum class GCHandleType : char {
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NIL,
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STRONG_HANDLE,
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WEAK_HANDLE
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};
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}
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// Manual release of the GC handle must be done when using this struct
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struct MonoGCHandleData {
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uint32_t handle = 0;
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gdmono::GCHandleType type = gdmono::GCHandleType::NIL;
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_FORCE_INLINE_ bool is_released() const { return !handle; }
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_FORCE_INLINE_ bool is_weak() const { return type == gdmono::GCHandleType::WEAK_HANDLE; }
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_FORCE_INLINE_ MonoObject *get_target() const { return handle ? mono_gchandle_get_target(handle) : nullptr; }
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void release();
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MonoGCHandleData &operator=(const MonoGCHandleData &p_other) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!is_released());
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#endif
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handle = p_other.handle;
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type = p_other.type;
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return *this;
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}
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MonoGCHandleData(const MonoGCHandleData &) = default;
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MonoGCHandleData() {}
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MonoGCHandleData(uint32_t p_handle, gdmono::GCHandleType p_type) :
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handle(p_handle),
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type(p_type) {
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}
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static MonoGCHandleData new_strong_handle(MonoObject *p_object);
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static MonoGCHandleData new_strong_handle_pinned(MonoObject *p_object);
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static MonoGCHandleData new_weak_handle(MonoObject *p_object);
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};
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class MonoGCHandleRef : public Reference {
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GDCLASS(MonoGCHandleRef, Reference);
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MonoGCHandleData data;
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public:
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static Ref<MonoGCHandleRef> create_strong(MonoObject *p_object);
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static Ref<MonoGCHandleRef> create_weak(MonoObject *p_object);
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_FORCE_INLINE_ bool is_released() const { return data.is_released(); }
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_FORCE_INLINE_ bool is_weak() const { return data.is_weak(); }
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_FORCE_INLINE_ MonoObject *get_target() const { return data.get_target(); }
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void release() { data.release(); }
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_FORCE_INLINE_ void set_handle(uint32_t p_handle, gdmono::GCHandleType p_handle_type) {
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data = MonoGCHandleData(p_handle, p_handle_type);
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}
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MonoGCHandleRef(const MonoGCHandleData &p_gc_handle_data) :
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data(p_gc_handle_data) {
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}
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~MonoGCHandleRef() { release(); }
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};
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#endif // CSHARP_GC_HANDLE_H
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