godot/modules/gdscript/language_server/gdscript_language_server.h
Nathan Franke de7873c2d8
Auto-Increment Debugger Port
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
2021-12-04 15:25:13 -06:00

63 lines
2.8 KiB
C++

/*************************************************************************/
/* gdscript_language_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_LANGUAGE_SERVER_H
#define GDSCRIPT_LANGUAGE_SERVER_H
#include "../gdscript_parser.h"
#include "editor/editor_plugin.h"
#include "gdscript_language_protocol.h"
class GDScriptLanguageServer : public EditorPlugin {
GDCLASS(GDScriptLanguageServer, EditorPlugin);
GDScriptLanguageProtocol protocol;
Thread thread;
bool thread_running = false;
bool started = false;
bool use_thread = false;
String host = "127.0.0.1";
int port = 6005;
static void thread_main(void *p_userdata);
private:
void _notification(int p_what);
public:
GDScriptLanguageServer();
void start();
void stop();
};
void register_lsp_types();
#endif // GDSCRIPT_LANGUAGE_SERVER_H