80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* multimesh.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef MULTIMESH_H
|
|
#define MULTIMESH_H
|
|
|
|
#include "scene/resources/mesh.h"
|
|
|
|
|
|
class MultiMesh : public Resource {
|
|
|
|
OBJ_TYPE( MultiMesh, Resource );
|
|
RES_BASE_EXTENSION("mmsh");
|
|
|
|
AABB aabb;
|
|
Ref<Mesh> mesh;
|
|
RID multimesh;
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
void _set_transform_array(const DVector<Vector3>& p_array);
|
|
DVector<Vector3> _get_transform_array() const;
|
|
|
|
void _set_color_array(const DVector<Color>& p_array);
|
|
DVector<Color> _get_color_array() const;
|
|
|
|
public:
|
|
|
|
void set_mesh(const Ref<Mesh>& p_mesh);
|
|
Ref<Mesh> get_mesh() const;
|
|
|
|
void set_instance_count(int p_count);
|
|
int get_instance_count() const;
|
|
|
|
void set_instance_transform(int p_instance, const Transform& p_transform);
|
|
Transform get_instance_transform(int p_instance) const;
|
|
|
|
void set_instance_color(int p_instance, const Color& p_color);
|
|
Color get_instance_color(int p_instance) const;
|
|
|
|
void set_aabb(const AABB& p_aabb);
|
|
virtual AABB get_aabb() const;
|
|
|
|
void generate_aabb();
|
|
|
|
virtual RID get_rid() const;
|
|
|
|
MultiMesh();
|
|
~MultiMesh();
|
|
|
|
};
|
|
|
|
#endif // MULTI_MESH_H
|