godot/servers/rendering/renderer_rd/forward_mobile
Rémi Verschelde 1dad415131
Merge pull request #70300 from RandomShaper/depth_format
Ensure depth buffer format picked actually supports full intended usage
2022-12-19 17:11:24 +01:00
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SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
render_forward_mobile.cpp Merge pull request #70300 from RandomShaper/depth_format 2022-12-19 17:11:24 +01:00
render_forward_mobile.h Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
scene_shader_forward_mobile.cpp Refactor `ShaderData` & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
scene_shader_forward_mobile.h Refactor `ShaderData` & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00