godot/modules/lightmapper_rd
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
..
SCsub New lightmapper 2020-05-10 15:59:09 -03:00
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
lightmapper_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
lm_blendseams.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_common_inc.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_compute.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_raster.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h New lightmapper 2020-05-10 15:59:09 -03:00