7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
36 lines
1.4 KiB
XML
36 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConcavePolygonShape3D" inherits="Shape3D" version="4.0">
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<brief_description>
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Concave polygon shape.
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</brief_description>
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<description>
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Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
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Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static.
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<methods>
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<method name="get_faces" qualifiers="const">
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<return type="PackedVector3Array" />
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<description>
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Returns the faces (an array of triangles).
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</description>
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</method>
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<method name="set_faces">
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<return type="void" />
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<argument index="0" name="faces" type="PackedVector3Array" />
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<description>
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Sets the faces (an array of triangles).
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</description>
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</method>
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</methods>
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<members>
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<member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false">
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If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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