godot/drivers/gles2
Rémi Verschelde 00dfc9c8eb Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Note that gl_InstanceID is not supported in OpenGL ES 2.0,
so in the gles2 backend we assign it to 0.

Also clean up some duplicates/commented out code.
Fixes #20088.
2018-07-22 14:26:46 +02:00
..
shaders add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_canvas_gles2.cpp Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
rasterizer_canvas_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_gles2.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
rasterizer_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_scene_gles2.cpp Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
rasterizer_scene_gles2.h Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
rasterizer_storage_gles2.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
rasterizer_storage_gles2.h Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
shader_compiler_gles2.cpp Shader lang: Properly assign INSTANCE_ID to gl_InstanceID 2018-07-22 14:26:46 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00