godot/drivers/gles3/shaders
Rémi Verschelde f1e3dec442 Merge pull request #10624 from letheed/master
Fix shadow filter pcf5 implemented as pcf7
2017-08-31 11:01:57 +02:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
canvas.glsl fix shadow filter pcf5 implemented as pcf7 2017-08-25 02:34:28 +02:00
copy.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
screen_space_reflection.glsl Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
SCsub Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
ssao_blur.glsl -Fixed screen edge SSAO filter, fixes #9678 2017-08-29 11:46:02 -03:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
ssao.glsl fix ssao issue with intel hd**** hardwares 2017-08-23 00:10:37 +02:00
subsurf_scattering.glsl Several fixes to subsurface scattering. Closes #9530 2017-08-21 21:38:01 -03:00
tonemap.glsl Fix Reindhart tonemapping, invalid type in signature 2017-08-22 08:06:54 +02:00