godot/platform
Rémi Verschelde f1fc6feca4 SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.

Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.

Fixes #25262.

(cherry picked from commit 4b20959d99)
2019-11-08 15:48:19 +01:00
..
android SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-11-08 15:48:19 +01:00
haiku -Remove harcoded opengl extension testing from OS, ask rasterizer instead. 2019-02-26 11:58:47 -03:00
iphone SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-11-08 15:48:19 +01:00
javascript SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-11-08 15:48:19 +01:00
osx Fix non-HiDPI mode on HiDPI displays on macOS Catalina. 2019-10-25 16:28:38 +02:00
server Remove unused imports 2019-04-20 20:15:44 +02:00
uwp Remove unused imports 2019-04-20 20:15:44 +02:00
windows Specify MINGW_HAS_SECURE_API=1 2019-10-25 21:33:26 +09:00
x11 OS_X11::set_window_maximized gives up after 0.5s 2019-11-08 15:48:19 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00