godot/doc/classes/TileMapLayerGroup.xml

18 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileMapLayerGroup" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Groups a set of tile map layers together, allowing them to share a provided [TileSet].
</brief_description>
<description>
Groups together tile map layers as part or the same map, replacing the [TileMap] node. Child layers will use this node's [member tile_set].
The editor also uses [TileMapLayerGroup] as a way to store which layers are selected in a given group. This allows highlighting the currently selected layers.
</description>
<tutorials>
</tutorials>
<members>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet]. This TileSet will be applied to all child layers.
</member>
</members>
</class>