godot/drivers
reduz f20999f6fe Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
..
alsa Modernize Thread 2021-01-29 12:02:13 +01:00
alsamidi Modernize Thread 2021-01-29 12:02:13 +01:00
coreaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dummy DummyRasterizer Sync. 2021-01-25 15:58:38 +01:00
png Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pulseaudio Modernize Thread 2021-01-29 12:02:13 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
vulkan Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
wasapi Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Modernize Thread 2021-01-29 12:02:13 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00