godot/servers/rendering/renderer_rd
reduz f20999f6fe Rewrote how barriers work for faster rendering
-Added more finegrained control in RenderingDevice API
-Optimized barriers (use less ones for thee same)
-General optimizations
-Shadows render all together unbarriered
-GI can render together with shadows.
-SDFGI can render together with depth-preoass.
-General fixes
-Added GPU detection
2021-02-04 09:42:28 -03:00
..
shaders Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
cluster_builder_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
cluster_builder_rd.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
effects_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
effects_rd.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
pipeline_cache_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
renderer_canvas_render_rd.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_compositor_rd.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
renderer_scene_render_forward.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
renderer_scene_render_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
renderer_scene_render_rd.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
renderer_storage_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
renderer_storage_rd.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_compiler_rd.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_rd.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
shader_rd.h Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00