godot/editor/plugins/gizmos/decal_gizmo_plugin.cpp

137 lines
5.4 KiB
C++

/**************************************************************************/
/* decal_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "decal_gizmo_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/gizmos/gizmo_3d_helper.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/decal.h"
DecalGizmoPlugin::DecalGizmoPlugin() {
helper.instantiate();
Color gizmo_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
create_icon_material("decal_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoDecal"), EditorStringName(EditorIcons)));
create_material("decal_material", gizmo_color);
create_handle_material("handles");
}
DecalGizmoPlugin::~DecalGizmoPlugin() {
}
bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<Decal>(p_spatial) != nullptr;
}
String DecalGizmoPlugin::get_gizmo_name() const {
return "Decal";
}
int DecalGizmoPlugin::get_priority() const {
return -1;
}
String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
return helper->box_get_handle_name(p_id);
}
Variant DecalGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
return decal->get_size();
}
void DecalGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) {
helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform());
}
void DecalGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
Vector3 size = decal->get_size();
Vector3 sg[2];
helper->get_segment(p_camera, p_point, sg);
Vector3 position;
helper->box_set_handle(sg, p_id, size, position);
decal->set_size(size);
decal->set_global_position(position);
}
void DecalGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
helper->box_commit_handle(TTR("Change Decal Size"), p_cancel, p_gizmo->get_node_3d());
}
void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Decal *decal = Object::cast_to<Decal>(p_gizmo->get_node_3d());
p_gizmo->clear();
Vector<Vector3> lines;
Vector3 size = decal->get_size();
AABB aabb;
aabb.position = -size / 2;
aabb.size = size;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
if (a.y == b.y) {
lines.push_back(a);
lines.push_back(b);
} else {
Vector3 ah = a.lerp(b, 0.2);
lines.push_back(a);
lines.push_back(ah);
Vector3 bh = b.lerp(a, 0.2);
lines.push_back(b);
lines.push_back(bh);
}
}
float half_size_y = size.y / 2;
lines.push_back(Vector3(0, half_size_y, 0));
lines.push_back(Vector3(0, half_size_y * 1.2, 0));
Vector<Vector3> handles = helper->box_get_handles(decal->get_size());
Ref<Material> material = get_material("decal_material", p_gizmo);
const Ref<Material> icon = get_material("decal_icon", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
}