godot/platform
Fredia Huya-Kouadio f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
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android Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
ios Merge pull request #92692 from mihe/always-embed-frameworks 2024-06-03 10:36:10 +02:00
linuxbsd Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix 2024-06-07 23:29:57 +02:00
macos Merge pull request #92826 from bruvzg/nat_icon_checks 2024-06-07 23:30:39 +02:00
web Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
windows Merge pull request #92826 from bruvzg/nat_icon_checks 2024-06-07 23:30:39 +02:00
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00