godot/editor/editor_translation_parser.h

74 lines
3.5 KiB
C++

/*************************************************************************/
/* editor_translation_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_TRANSLATION_PARSER_H
#define EDITOR_TRANSLATION_PARSER_H
#include "core/error_list.h"
#include "core/reference.h"
class EditorTranslationParserPlugin : public Reference {
GDCLASS(EditorTranslationParserPlugin, Reference);
protected:
static void _bind_methods();
public:
virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings);
virtual void get_recognized_extensions(List<String> *r_extensions) const;
};
class EditorTranslationParser {
static EditorTranslationParser *singleton;
public:
enum ParserType {
STANDARD, // GDScript, CSharp, ...
CUSTOM // User-defined parser plugins. This will override standard parsers if the same extension type is defined.
};
static EditorTranslationParser *get_singleton();
Vector<Ref<EditorTranslationParserPlugin>> standard_parsers;
Vector<Ref<EditorTranslationParserPlugin>> custom_parsers;
void get_recognized_extensions(List<String> *r_extensions) const;
bool can_parse(const String &p_extension) const;
Ref<EditorTranslationParserPlugin> get_parser(const String &p_extension) const;
void add_parser(const Ref<EditorTranslationParserPlugin> &p_parser, ParserType p_type);
void remove_parser(const Ref<EditorTranslationParserPlugin> &p_parser, ParserType p_type);
void clean_parsers();
EditorTranslationParser();
~EditorTranslationParser();
};
#endif // EDITOR_TRANSLATION_PARSER_H