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android
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Setup Godot to support the Oculus Mobile SDK.
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2019-05-30 16:35:50 -07:00 |
arvr
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Add default values to the editor help, docs, and generated RST
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2019-06-27 18:29:35 +03:00 |
doc_classes
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doc: Remove null default values that can't be determined
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2019-06-30 13:58:07 +02:00 |
gdnative
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Fixed cases of unsupported pointers being used to construct variants
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2019-06-29 12:06:29 +02:00 |
icons
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Add support for creating editor icons per module
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2019-06-28 23:42:26 +03:00 |
include
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Properly expose all Error constants to scripting languages
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2019-06-27 12:48:26 +02:00 |
nativescript
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SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
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2019-07-03 09:59:04 +02:00 |
net
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Add default values to the editor help, docs, and generated RST
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2019-06-27 18:29:35 +03:00 |
pluginscript
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Parse more informations for code completion
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2019-07-04 14:00:14 +08:00 |
videodecoder
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Unexpose subclasses of ResourceFormatLoader and -Saver
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2019-06-18 17:56:23 +02:00 |
SCsub
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SCons: Always use env.Prepend for CPPPATH
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2019-04-30 13:12:06 +02:00 |
config.py
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doc: Improve docs for Resource* classes
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2019-06-18 20:07:26 +02:00 |
gdnative.cpp
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Fix various memory leaks and errors
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2019-07-02 17:23:54 +03:00 |
gdnative.h
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Fix various memory leaks and errors
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2019-07-02 17:23:54 +03:00 |
gdnative_api.json
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Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
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2019-06-16 10:37:57 +02:00 |
gdnative_builders.py
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Fixing C compatiblity for GDNative NET module
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2019-02-24 21:23:23 +01:00 |
gdnative_library_editor_plugin.cpp
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…
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gdnative_library_editor_plugin.h
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…
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gdnative_library_singleton_editor.cpp
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Update GDNativeLibrarySingletonEditor.
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2019-05-15 18:08:17 +02:00 |
gdnative_library_singleton_editor.h
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Update GDNativeLibrarySingletonEditor.
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2019-05-15 18:08:17 +02:00 |
register_types.cpp
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Skip export of non-project libraries
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2019-07-03 21:54:46 +02:00 |
register_types.h
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…
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