godot/modules/gltf
Martin Capitanio 2992a99629 Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902

(cherry picked from commit 8b6fa79eee)
2023-04-24 16:28:29 +02:00
..
doc_classes Document GLTFNode and some of GLTFState 2023-03-13 14:40:30 +01:00
editor Fix blend-file import when using custom color management in blender 2023-03-13 22:19:36 +01:00
extensions Fix glTF mesh importer not freeing nodes correctly on import 2023-03-13 14:00:38 +01:00
structures Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
README.md
SCsub
config.py
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Fix blend_shape (shapekey) empty name import. 2023-04-24 16:28:29 +02:00
gltf_document.h Fixes for gltf export. 2023-02-07 11:57:25 -08:00
gltf_state.cpp GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_state.h GLTF: Delete unused skeleton_to_node 2023-02-26 15:16:31 -06:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.cpp FBX: Disable importer when canceling FBX2glTF setup 2023-03-14 13:59:02 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.