godot/scene/resources/2d
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
..
skeleton
SCsub
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
navigation_mesh_source_geometry_data_2d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
navigation_polygon.cpp Merge pull request #92560 from smix8/navmesh2d_bake_partition 2024-08-19 16:04:49 +02:00
navigation_polygon.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
polygon_path_finder.cpp
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp
shape_2d.h
tile_set.compat.inc Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
tile_set.cpp Merge pull request #70096 from rune-scape/stringname-dict 2024-09-03 17:38:06 +02:00
tile_set.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h