godot/modules/multiplayer
Fabio Alessandrelli 1a5ac1fd59
[MP] Fix division by zero in network profiler
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.

The editor conditional to avoid division by zero was checking the wrong
variable.

(cherry picked from commit 042b264c55)
2024-09-17 08:57:42 +02:00
..
doc_classes Fix typo in MultiplayerSpawner doc 2024-09-16 16:45:24 +02:00
editor [MP] Fix division by zero in network profiler 2024-09-17 08:57:42 +02:00
SCsub
config.py
multiplayer_debugger.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
multiplayer_debugger.h
multiplayer_spawner.cpp Merge pull request #91084 from OwenAEdwards/master 2024-06-21 10:14:06 +02:00
multiplayer_spawner.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_synchronizer.cpp Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
multiplayer_synchronizer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_cache_interface.h [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_multiplayer.cpp [MP] Fix relay protocol routing with negative targets 2024-08-06 13:21:47 +02:00
scene_multiplayer.h Fixed binary representation typo in comment 2024-02-14 07:59:12 -06:00
scene_replication_config.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
scene_replication_config.h [MP] Fix replication config reload error 2024-03-03 11:13:00 +01:00
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
scene_rpc_interface.cpp
scene_rpc_interface.h