godot/servers/audio
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
..
effects Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
SCsub
audio_driver_dummy.cpp Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
audio_driver_dummy.h Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
audio_effect.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
audio_effect.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_filter_sw.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_filter_sw.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp
audio_rb_resampler.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
audio_stream.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
audio_stream.h Implement BPM support 2022-07-23 07:31:17 +02:00