godot/drivers/gles3
Haoyu Qiu e614a0e9fc Fix incompatible addition in auto exposure shader 2021-12-16 16:06:31 +08:00
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shaders Fix incompatible addition in auto exposure shader 2021-12-16 16:06:31 +08:00
SCsub
rasterizer_canvas_base_gles3.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Fix incorrect RID cleanup in Rasterizers 2021-12-06 16:05:27 +00:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Merge pull request #55676 from RandomShaper/fix_layered_lightmap_3.x 2021-12-06 21:44:27 +01:00
rasterizer_scene_gles3.h
rasterizer_storage_gles3.cpp Revert "Fix particles emitting at old location" 2021-12-07 10:52:39 +01:00
rasterizer_storage_gles3.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-26 15:58:04 +01:00
shader_cache_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_cache_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_compiler_gles3.cpp Add `const` qualifier support for function arguments in shaders 2021-11-19 21:20:23 +01:00
shader_compiler_gles3.h
shader_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00