godot/platform/osx
bruvzg ccdf1a9934
[macOS] Fix OpenGL flickering.
Fix incorrect context usage for off-screen drawing.
Remove kCGLCEMPEngine, which is causing flicker.
Disable window redraw during resize, when rendering in the separate thread.
2021-12-18 21:02:13 +02:00
..
export [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-15 16:09:59 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_osx.mm [macOS] Fix crash handler not printing function names on M1 Macs. 2021-12-08 10:37:49 +01:00
detect.py Fix outdated SCons macOS build message 2021-11-12 23:05:54 +01:00
dir_access_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access_osx.mm Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.cpp Fix crash on macOS (AS) when dualshock4 is removed 2021-11-17 16:37:33 +01:00
joypad_osx.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [macOS] Fix OpenGL flickering. 2021-12-18 21:02:13 +02:00
os_osx.mm [macOS] Fix OpenGL flickering. 2021-12-18 21:02:13 +02:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_osx_builders.py
power_osx.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_osx.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00