godot/scene
Pawel Lampe 67cf622935 Improve `Navigation2D` default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
..
2d Improve `Navigation2D` default settings, fixes #56852 2022-01-23 14:07:31 +01:00
3d backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
animation Merge pull request #54827 from timothyqiu/watch-your-step 2022-01-19 08:15:16 +01:00
audio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
debugger Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gui Fix RichTextLabel uninitialized content height value. 2022-01-20 13:53:52 +02:00
main Replicate load-as-placeholder state on node duplication 2022-01-19 16:01:04 +01:00
resources Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if 2022-01-19 16:04:16 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00