64 lines
3.3 KiB
C++
64 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* csg_gizmos.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CSG_GIZMOS_H
|
|
#define CSG_GIZMOS_H
|
|
|
|
#include "csg_shape.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/plugins/node_3d_editor_gizmos.h"
|
|
|
|
class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
|
|
GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
|
|
|
|
public:
|
|
virtual bool has_gizmo(Node3D *p_spatial) override;
|
|
virtual String get_gizmo_name() const override;
|
|
virtual int get_priority() const override;
|
|
virtual bool is_selectable_when_hidden() const override;
|
|
virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
|
|
|
|
virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
|
|
virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
|
|
virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const override;
|
|
virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const override;
|
|
|
|
CSGShape3DGizmoPlugin();
|
|
};
|
|
|
|
class EditorPluginCSG : public EditorPlugin {
|
|
GDCLASS(EditorPluginCSG, EditorPlugin);
|
|
|
|
public:
|
|
EditorPluginCSG(EditorNode *p_editor);
|
|
};
|
|
|
|
#endif // CSG_GIZMOS_H
|