godot/doc/classes/DynamicFontData.xml
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00

36 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="DynamicFontData" inherits="Resource" category="Core" version="3.2">
<brief_description>
Used with [DynamicFont] to describe the location of a font file.
</brief_description>
<description>
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased">
Controls whether the font should be rendered with anti-aliasing.
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path">
The path to the vector font file.
</member>
<member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting">
The font hinting mode used by FreeType.
</member>
</members>
<constants>
<constant name="HINTING_NONE" value="0" enum="Hinting">
Disables font hinting (smoother but less crisp).
</constant>
<constant name="HINTING_LIGHT" value="1" enum="Hinting">
Use the light font hinting mode.
</constant>
<constant name="HINTING_NORMAL" value="2" enum="Hinting">
Use the default font hinting mode (crisper but less smooth).
</constant>
</constants>
</class>