f7f6115f76
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
34 lines
1.5 KiB
XML
34 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.2">
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<brief_description>
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Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh.
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</brief_description>
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<description>
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Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_mesh_arrays" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be used with [ArrayMesh] to create new surfaces.
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</description>
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</method>
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</methods>
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<members>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb">
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Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
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</member>
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<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces">
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If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. Default is false.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The current [Material] of the primitive mesh.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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