godot/scene
A Thousand Ships f311b0557c Fix invalid return from some `_get/_set`
Invalidly returned `true` on the non-matched path

(cherry picked from commit b04cf8486d)
2024-01-23 16:54:02 +01:00
..
2d [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
3d Clamp ReflectionProbe Max Distance to 262,144 to fix rendering issues 2024-01-23 16:54:02 +01:00
animation Ensure methods skipped by AnimationPlayer::seek are not called 2023-10-24 16:52:58 +02:00
audio [Audio] Fix pausing stream on entering tree 2023-10-24 19:51:53 +02:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Ensure input event is valid in `PopupMenu::activate_item_by_event` 2024-01-23 16:54:02 +01:00
main Fix ShaderGlobalsOverride property handling 2023-10-24 19:50:22 +02:00
resources Fix invalid return from some `_get/_set` 2024-01-23 16:54:02 +01:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00